A Guide to Proof Strategies
Usually, when you are working on a proof, you should use the logical
forms of the givens and goals to guide you in choosing what proof
strategies to use. Here is a summary of the various forms that givens and
goals might take, the strategies that are most appropriate for each form,
and how to carry out those strategies in Proof Designer. For a more
complete explanation of these strategies, see my book
How To Prove
It, published by Cambridge
University Press.
To Prove a Goal of the Form:
- P→Q
- Assume that P is true and prove
Q. To do this in Proof
Designer, select the goal and then give the Direct command in the Goal menu.
- Prove the contrapositive; i.e., assume that Q
is false and prove that P is false.
In Proof Designer, select the goal and give the Contrapositive command in the Goal menu.
- ¬P
- Reexpress as a positive statement. In Proof Designer, select the goal,
give the Reexpress command in the Strategy
menu, and use the Reexpress Negative button in the Reexpress dialog box.
- Use proof by contradiction; i.e., assume P is true and try to
reach a contradiction. In Proof Designer, select the goal and give the Contradiction command in the Strategy menu. If you
already know which given you are planning to contradict, you can select it
too before giving the Contradiction command, and Proof Designer will
indicate what you have to prove to achieve the desired contradiction.
- P1∧P2∧…∧Pn
- Prove P1,
P2, …,
Pn separately. In other words, treat this as a list of
n separate goals. In Proof Designer, select the goal and give the
Conjunction command in the Goal menu. If
you already have some of the statements P1,
P2, …,
Pn as givens, you can select
them too and Proof Designer will only ask you to prove the statements from
this list that you don't already know.
- P1∨P2∨…∨Pn
- Assume that all but one of the statements in the list
P1, P2,
…, Pn are
false, and prove that the remaining statement is true. In Proof Designer,
select the goal and give the Disjunction
command in the Goal menu. Proof Designer will ask which statement you
are planning to prove. If you don't want to assume the negations of the
other statements, remove the check mark from the “Assume negations of
others” check box by clicking on it.
- Use proof by cases. In each case, prove one of the statements
P1, P2,
…, Pn. In
Proof Designer, use the Cases command in the
Strategy menu to break your proof into cases. Once you have broken the
proof into cases, your goal in each case will be
P1∨P2∨…∨Pn.
For each case, select this goal, give the Disjunction command in the Goal menu, and
tell Proof Designer which statement you plan to prove. If you are using
this strategy, you probably will want to remove the check mark
from the “Assume negations of others” check box.
- P↔Q
- Prove P→Q and
Q→P, using the methods listed
under P→Q above. In Proof
Designer, select the goal and give the Biconditional command in the Goal menu.
- ∀x P(x)
- Let x stand for an arbitrary object, and prove
P(x). (If the letter
x already stands for something
in the proof, you will have to use a different letter for the arbitrary
object.) In Proof Designer, select the goal and give the Arbitrary Object command in the Goal menu.
- ∃x P(x)
- Find a value of x that makes
P(x) true. Prove
P(x) for this value of
x. In Proof Designer, select
the goal and give the Existence command in the
Goal menu. Proof Designer will ask you what value you want to use for
x. You have two choices: If you know what value you want to assign
to x, select the “Use this value” choice and type in the
value. If you don't know what value to use, select the “Use this new
variable, whose definition will be inserted later” choice, and type
in an unused variable name. In the latter case, you can begin working on
the proof of P(x) even before you have decided what value you
want to use for x.
- ∃!x P(x)
- Prove ∃x P(x) (existence)
and ∀x∀y(P(x)∧P(y)→x=y)
(uniqueness). In Proof Designer, select
the goal and give the Existence &
Uniqueness command in the Goal menu.
- Prove the equivalent statement
∃x(P(x)∧∀y(P(y)→y=x)). In Proof Designer, select the goal,
give the Reexpress command in the Strategy
menu, and click on the Apply Definition button.
To Use a Given of the Form:
- P→Q
- If you are also given P, or you
can prove that P is true,
then you can conclude that Q is true. In Proof Designer, if you
already have P in your givens list then you can select the givens
P and P→Q
and give the
Modus Ponens command in the Infer menu. If you don't
already have P in the givens list but you think you can prove it,
you may want to insert a proof of P at this point in the proof,
using the Insert command in the Edit menu.
- Use the contrapositive: If you are given or can prove that Q
is false, you can conclude that P is false. In Proof Designer,
select the givens ¬Q and
P→Q and give the Modus
Tollens command in the Infer menu. If necessary, you may first have to
insert a proof of ¬Q.
- ¬P
- Reexpress as a positive statement. In Proof Designer, select the
given, give the Reexpress command in the
Strategy menu, and use the Reexpress Negative button in the Reexpress
dialog box.
- If you are doing a proof by contradiction, you can reach a
contradiction by proving P. In Proof Designer, select the given and
give the Contradiction command in the Strategy
menu.
- P1∧P2∧…∧Pn
- Treat this as a list of separate givens,
P1, P1,
…, Pn. In
Proof Designer, select the given and give the Split
Up command in the Infer menu.
- P1∨P2∨…∨Pn
- Use proof by cases. In case 1 assume P1 is true,
in case 2 assume P2 is true, etc. In Proof Designer,
select the given and give the Cases command in the
Strategy menu.
- If you are also given that some of the statements in the list
P1, P2,
…, Pn are
false, or you can prove that they are false, you can conclude that one of
the other statements in the list must be true. In ProofDesigner, select
the given P1∨P2∨…∨Pn,
together with any
negations of statements in the list P1,
P2, …, Pn
that you have in your
givens list, and give the Disjunctive Syllogism
command in the Infer menu.
- P↔Q
- Treat this as two givens: P→Q, and
Q→P. In Proof Designer, select the given and give the
Split Up command in the Infer menu.
- ∀x P(x)
- You may plug in any value, say a, for
x, and conclude
that P(a) is true. In Proof Designer, select the given and
give the Universal Instantiation command in the Infer
menu. Proof Designer will ask what you want to plug in for x. As
with proofs of goals of the form ∃x P(x),
if you're not sure what to plug in for x,
you can choose a new variable to stand for the object
to be plugged in, and fill in the definition of this variable later.
- ∃x P(x)
- Introduce a new variable, say x0, into the proof,
to stand for a particular object for which P(x0)
is true. In Proof Designer, select the given and give the Existential Instantiation command in the Infer menu.
- ∃!x P(x)
- Introduce a new variable, say x0, into the proof,
to stand for a particular object for which P(x0)
is true. You may also assume that
∀y(P(y)→y=x0).
In Proof Designer, select
the given and give the Existential Instantiation
command in the Infer menu.
Techniques That Can Be Used in Any Proof
- Proof by contradiction: Assume the goal is false and derive a
contradiction. In Proof Designer, select the goal and give the Contradiction command in the Strategy menu. If you
already know which given you are planning to contradict, you can select it
too before giving the Contradiction command
- Proof by cases: Consider several cases that are
exhaustive—i.e., that include all the possibilities. Prove
the goal in each case. There are two ways to do this in Proof Designer.
If you select a given of the form
P1∨P2∨…∨Pn
and give the Cases command in the Strategy menu, Proof Designer
will break the proof into the cases determined by this given. You can also
select any goal and give the Cases command, and Proof Designer will ask you
to type in some statement P that will be used to distinguish the
cases in the proof of this goal. In case 1, Proof Designer will assume
that P is true, and in case 2 it will assume
that P is false.